Search found 458 matches

by UrbanCyborg
Sat Apr 01, 2023 10:41 pm
Forum: Dreamsynth
Topic: What synth/ROMper is Dreamsynth based upon?
Replies: 2
Views: 17

Re: What synth/ROMper is Dreamsynth based upon?

I wouldn't think so. Dreamsynth is an original creation, not a clone of anything.

Reid
by UrbanCyborg
Fri Mar 31, 2023 12:35 am
Forum: Module Designer
Topic: Loading VM Presets
Replies: 3
Views: 62

Re: Loading VM Presets

That's curious. It's usually the other way around, where the debug environment protects you from various run-time errors that the release environment doesn't. Of course, VMD's debug environment isn't a 100% faithful recreation of VM's.

Reid
by UrbanCyborg
Fri Mar 31, 2023 12:28 am
Forum: Module Designer
Topic: Updating a Module
Replies: 16
Views: 342

Re: Updating a Module

Thanks, Martin. That's what I meant; it just got mangled when I said it. :? Every control gets either one or two notifications for each notification it can generate. As for Preset_Loading_Finish() , it's not a panacea, either, because any chained notifications will likely not all be finished by the ...
by UrbanCyborg
Thu Mar 30, 2023 5:47 am
Forum: Module Designer
Topic: Loading VM Presets
Replies: 3
Views: 62

Re: Loading VM Presets

The debug environment doesn't support them, no. It does some other jiggery-pokery to debug it to the minimal extent it does. Other than that, I think you'd just have to run the routine in VM with some log functionality installed, and debug from the saved log.

Reid
by UrbanCyborg
Thu Mar 30, 2023 5:44 am
Forum: Module Designer
Topic: Updating a Module
Replies: 16
Views: 342

Re: Updating a Module

This was thrashed out in another thread, with no very clear answers. CA has told me that they intended to have a meeting to deal with initialization issues, and although I think it should have happened by now, I haven't heard anything else about it. For the nonce, though, the way I deal with the iss...
by UrbanCyborg
Thu Mar 23, 2023 9:16 pm
Forum: Mercury-6 Synthesizer
Topic: How to assign patches to layers and splits?
Replies: 6
Views: 111

Re: How to assign patches to layers and splits?

What you'll have to do is manually set up the contents of the two patches in the split zones you want. Unfortunately, there's no way to just load an entire preset into a layer or split, so far as I know. Note that this will only work if the patches you want to use don't themselves already use layers...
by UrbanCyborg
Thu Mar 23, 2023 8:09 pm
Forum: Module Designer
Topic: Initialization Woes
Replies: 32
Views: 1613

Re: Initialization Woes

Yeah, that's what I thought you meant. I guess you don't bother with group separators. Thanks for the response.

Reid
by UrbanCyborg
Thu Mar 23, 2023 1:27 pm
Forum: Module Designer
Topic: Initialization Woes
Replies: 32
Views: 1613

Re: Initialization Woes

Colin, how are you using the DecimalFormatSymbols class? That's buried pretty deeply in the localization library. Are you just assuming that the user's machine will have the correct locale for his country already set, so that initializing this class for the default locale will work, then getting a f...
by UrbanCyborg
Wed Mar 22, 2023 4:21 pm
Forum: Waverley Instruments
Topic: Announcing... FUZZBOMB+ !!!
Replies: 3
Views: 465

Re: Announcing... FUZZBOMB+ !!!

Nice tones, Dude! 8-)

Reid
by UrbanCyborg
Tue Mar 21, 2023 7:52 pm
Forum: Module Designer
Topic: Initialization Woes
Replies: 32
Views: 1613

Re: Initialization Woes

Interesting list, Roland. I'd bet your 1106 bytes are in there; the sizes listed in inter-app transfer processes tally up to something just a little over that, so I'd bet that's the system data saved other than your specific data, your data, and some protocol bytes. Without a means of tapping those ...

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