Hi,
Just a head's up: when you update to Voltage Modular 2.9.5, be sure to also update Voltage Modular Designer.
Greg
Note: update VMD when you update VM.
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Re: Note: update VMD when you update VM.
Is there any background info on what the "Fix for VoltageCanvas::hitTest() issue" actually means?
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Dome Music Technologies
Dome Music Technologies
Re: Note: update VMD when you update VM.
Presumably it's a fix for a problem introduced in VM 2.9.2 where VoltageCanvas::SetWantsMouseNotifications( false ) stopped working.
This resulted in all mouse events always being absorbed by a canvas which made it impossible to drag a module around or launch the right-click context menu if a module was entirely covered with one or more canvases.
This broke Adroit Custom and meant I had to come up with a ridicuously convoluted workaround that was not only very inefficient but sometimes resulted in weird graphical glitches that I've never been able to sort out despite considerable effort.
I'm about to install VM 2.9.5 and VMD 2.9.5 and revert the Adroit Custom modules to the pre 2.9.2 canvas code and do some testing.
This resulted in all mouse events always being absorbed by a canvas which made it impossible to drag a module around or launch the right-click context menu if a module was entirely covered with one or more canvases.
This broke Adroit Custom and meant I had to come up with a ridicuously convoluted workaround that was not only very inefficient but sometimes resulted in weird graphical glitches that I've never been able to sort out despite considerable effort.
I'm about to install VM 2.9.5 and VMD 2.9.5 and revert the Adroit Custom modules to the pre 2.9.2 canvas code and do some testing.
Re: Note: update VMD when you update VM.
I can confirm that the 2.9.5 update does indeed fix the VoltageCanvas bug I described above.

I want to do a little more testing (and am away on holiday next week) but an update to Adroit Custom that takes advantage of this fix should be released soon. I can also move forward on the long overdue release of Custom Scene Manager which has taken a bit of a back seat while I've been trying to work around this problem.

I want to do a little more testing (and am away on holiday next week) but an update to Adroit Custom that takes advantage of this fix should be released soon. I can also move forward on the long overdue release of Custom Scene Manager which has taken a bit of a back seat while I've been trying to work around this problem.