
However, I've stumbled over a problem that takes away a lot of joy using it - the graphical performance when moving around the patch is very choppy on Surface Pro i7 in Bitwig 2.4 and Studio One 4.1, compared to Ableton Live 10. I disabled all the 3D cabling, shadows, animations, etc. but that doesn't change anything. Here's a video (Bitwig vs. Live):
https://youtu.be/yi-nouwZW7k
The reason for this is that Bitwig - and Studio One - recognise VM as supporting high-DPI screens therefore the GUI is very sharp, with 1:1 pixels. Live however doesn't automatically recognise it, therefore it stretches the GUI by itself, which results in 2x2 pixels & is slightly blurry, but much graphical smoother performance. I can also replicate it with VM standalone - when run normally, it's as choppy as in Bitwig, but when I right-click the VM icon and in compatibility options disable high-DPI, then it becomes blurry and runs smoothly. I can also make it choppy in Live, by disabling the per-plugin scaling and increasing VM zoom to 200% - it then looks (and chops) the same as in Bitwig or Studio One.
Now, I don't mind it being blurry if it works fine, so I'd appreciate an option to disable high-DPI support. But also, it's a simple 2D bitmap GUI with very few moving / animated parts, so it should be running much better on my computer that easily handles complex VCV patches or Bitwig itself that can get very busy with all the modulators, etc. I suspect the GPU isn't used for rendering of the GUI, because I see like 5% utilisation when VM is running, so offloading that from CPU might help as well? Alternatively, maybe finetuning engine priorities would help, as I imagine audio has the biggest (realtime?) priority and graphics is far behind, so maybe bring them closer together?
Anyway, love the VM so far, created few first patches and already looking at possible further purchases; but I'd really like to see something done with graphical performance

Pretty please
