PoohBear's Goodie Bag Bundle Change Control

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PoohBear
Posts: 45
Joined: Mon Jul 13, 2020 2:06 pm

PoohBear's Goodie Bag Bundle Change Control

Post by PoohBear »

I'm going to use this post to log all changes I make to my modules.

Please do NOT reply to this post as I want to keep about purely about the changes them selves, that way if you subscribe for notification you know they will be about just released or up and coming changes.

Please DO ADD a new post for anything you would like to talk about including the changes etc :)

Thank you
PoohBear

******************************************************************************************
BlackBox Area C

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Build #15: Added Spanner ports
Build #14: Public Release
First Contact

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>Build #31 Massive optimisation update..
>Build #30 Added Darkmode
>Build #28/#29 Added Midi input port.
>Build #27 Added +10 -10 octave transpose to each pitch input. 
>Build #26 New background colours..
>Build #23,#24,#25: Bug fix, A couple of notes were out (1st 3 notes and the very last one).
>Build #22: Added save state to display
>Build #21: Added extra mono CV and  Gate port.
>Build #20: Added XXXXXX notes, something for you to work out ;) 
>Build #19: Bug fix, some notes where being lost in space and time, if the note was being lagged (processed) and arrived after the gate it was not registered until the next event gate so it looked out of time.
>Build #18: Public Release
FlipFlip Counter

Code: Select all

>Build #34 Added 4 Constant knobs, you can now send and switch an internal signal.  
>     Knob A is added to Port A, Knob B is added to Port B.   
>     The knobs on the Flip Flop out will set the voltage for the Constant, One Trig and per count, e.g. a trigger could be -4.54 volts if you want.    
>Build #33 Added feature, New Button called Trig(replaced the existing label), Changes the way trigger and reset inputs work, When toggled on works in VM trigger mode above 2.5v to trigger (and below 2.5 for off), when toggled off, above 0v to trigger (and zero for off).   (default is toggled on).   
>  Build #32 Bug Fix\Feature: Reset will reset all ports back to Zero. You can do a reset and use that same signal in the trigger which will advance the counter and start things off.  
>Build #31 Added, 2 new dedicated ports for the flip flop status,  
>Build #24,30 Bug fix, the threshold was being set to the wrong value from a Saved or Variations patch which had a high value and also when using a CV "in" it could get stuck and not show the correct threshold.  
>Build #23 Added new option "Reset back to Threshold\zero"  
>Build #22 added new option "Counter loop back to:" 0 or 1 (use to be hardcoded to 1)  
>Build #21 Darkmode added  
>Build#20 optimisation.   
>Build #18/19 Updated threshold input so when a value below 0.0078740157480315v it now defaults to 1, before it kept it's last value.  
>Build #17 Optimized code.  
>Build #16 Bug fix, when threshold is changed below the current counter when it's running in forever mode it did not flip.  
>Build #15 Cosmetic changes only  
>Build #14 Added Input port for the "Threshold", so now the threshold can be set via CV, 1v =128  
>                Added Output port for the "Current" counter, 128 = 1v  
>Build #13 Public Release.  
FlipFlop Switcher

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>Build #17 Added In Trig, a manual input trigger that overrides the Pulse Rate. Also made some optimization changes. 
>Build #16 Added new constant knobs, plus the Random is now a button so it can be added\injected into the chain at any time.
Build #15 Bug fix random value when a cable was plugged into the override and optimization.
Build #14 Made Weight\Threshold control finer, up to 8 decimal places, has to be manually changed via the edit mode.
Build #12,#13 Fixed timing issues.
Build #11: Just a cosmetic change only.
Build #10: 
	Added: When no cable is in port "A" the internal random value is passed down the A channel and can then be treated like a normal input, setting the FLIP and FLOP to OFF will disable it.
	bug fix: Corrected slight timing issue
	bug fix: When offset was removed directly from the device the offset was not reset. 

Build #9: Public Release..
GaToR

Code: Select all

>Build #11/12: Added ports for Randomisation. added Little "Rnd" button for changing the trigger input condition for the randomisation.  Optimisation,
>Build #10: Changed look of buttons also added a highlight around the active one.  
>Build #09: added darkmode.  
>Build #08: Public Release  
Hi-Port

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Build #5 Public Release
High Low Monitor

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Build #4 Public Release
InRange

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>Build #10/11: Added Quantize Pitch, if to quantize the pitch or not  
>                 Added  Auto, Inclusive and Exclusive options  
>                 Updated the digital display to change the cursor to an up and down arrow when rolled over.  
>                 Updated the digital display to show correctly on a Mac (font alignment).  
>Build #08/09: Updated the GUI (digital display) to fall in-line with my other modules.
>Build #07: Changed the display range from "C-2 to G8" to "C-1 to G9" as I noticed a number of other modules used that display range (Note this is purely display only)
>added darkmode
>Build #06: Optimized code.
>Build #05: Added a bit of flexibility at C-2. (If you had a Range from C-2 to xyz (xyz being less than C-1) and you hit a C key, C-2 was not being picked up and you would be moved to xyz).
>Build #04: Public Release
InRanRand

Code: Select all

>Build #11/12: Added "In Trig" option so either a voltage above 0v or 2.5v will trigger the device.  
>                 Updated the digital display to change the cursor to an up and down arrow when rolled over.
>                 Updated the digital display to show correctly on a Mac (font alignment). 
>Build #07/10: Updated the GUI (my digital display) to fall inline with my other modules.
>                      Changed the display range from "C-2 to G8" to "C-1 to G9" as I noticed a number of other modules used that display range (Note this is purely display only)
>                      added darkmode
>Build #6 Release Build
Jazzy Jukebox

Code: Select all

>Build #35/36 Changed Stop to Pause, one trigger or gate will stop the current slot from playing however another trigger or gate will carry on (unpause) the slot.
>                      Darkmode added.
>Build #34 Updated so only a Gate or CV out is needed when playing a midi file (before Note and Gate (or midi) wires had to be connected, handy for drum triggers).
>Build #33 Cosmetic change only
>Build #32 Public Release
Lo-Port

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Build #6 Public Release
Midi All Notes Off

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Build #2 Public Release
Midi BlackBox Area C

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Build #8/10, Increased to 64 channels and added "Use Midi Ch 1".
Build #7 Public Release
Midi Counter

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Build #4 Public Release
Midi Note on-off Checker

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Build #4 Public Release
Min Max

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Build #06: Public Release
Notes

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Build #2 Public Release
Poly 2 Midi Splitter

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Build #5 Bug Fix where you could be left with hanging notes.
Build #4 Public Release
Spacer 0.6

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>Build #11/12, darkmode added
>
>Build #10, Save the state of the FAN
>
>Build #9, was just testing.
>
>Build #8, new ball bearings for the fans to give a smoother and quieter running.
>
>Build #7, Public Release..
Spanner

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Build #8: Public Release
Store & Forward

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>Build #58 added 2 new options both based around the input ports, "Auto" and "In". 
>
>Build #57 bug fix: When only in Live mode, using the "Then" option with Swing is set and the buffer is emptied on an odd step, the timing can go off. 
>
>Build #56 Label name change "One Shot" is now called "Live"
>New Option "Play Once", this will play through the buffer to the end and then stop, you can replay by selecting Restart or On
>
>Build #52/55 Updated One Shot mode, before once you hit max limit that was it, now it round robins as CV data is removed from the Queue.   
> Updated output cabling Logic, if you just add a "Gate" out without any other data added, the device acts like a clock.  
> Removed options "Advance" and "Replace Mode"  
> 
>Build #49-51, Bug fix, If the "Out" was off and your restarted VM and either "On/Off" or "Freeze" port was wired up (must be only one of them to see the bug, if both were wire then you would not see the bug) then on restart the "Out" would turn on. Also if the "Out" was turned off the CV out was zero'ed, it now keeps the signal to the last know value.
>added darkmode.
>Build #46-48, Added On\Off input port (can be a Trigger or Gate), will enable or disable the OUT button. see new Tog. Mom. switch for more options.
>Freeze input port to control pausing\freezing of the device (uses a Trigger or Gate), it stops the internal clock as well as the output (turns off the OUT button).  see new Tog. Mom. switch for more options.								 
>Added switch Tog. Mom. (Toggle or Momentary), 								 
>Tog (toggle) mode you can send a Trigger or Gate to either the On/Off or Freeze input to latch (turn on) the setting, the next Trigger\Gate will unlatch (turn off) the option.										 
>Mom. (Momentary) mode a high signal will enable (turn on) and a low signal will disable (turn off)
> Build #43-45, Fixed timing issues.
> Build #42, Added Odd button so now the swing effectively works on 1st and 3rd pulse.
>Added "Link" Reset to "Out" button, so if you turn the "Out" off, reset will automatically enable it again if the "Link" is enabled.
> Build #41, Public Release
Transer

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Build #11-13: Updated the GUI (my digital display) to fall inline with my other modules.
Darkmode added, updated UI so you now can select the root note via mouse control. 
Build #10: Public Release
Trigate

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Build #11: Public Release
VM to Reason to VM

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Build #4: Public Release
Last edited by PoohBear on Tue Mar 14, 2023 12:15 am, edited 13 times in total.
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PoohBear
Posts: 45
Joined: Mon Jul 13, 2020 2:06 pm

Re: Change Control

Post by PoohBear »

**New Module added to bundle**
Poly 2 Midi Splitter

Will split (SPT) each Poly Channel to it's own Midi channel, the number of channels will depend on the number of voices you have set.

Other modes: Send to all (ALL) channels at the same time and Standard out.

If no Velocity input is provided it defaults to 100 (64H).

Build #4 Public Release
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PoohBear
Posts: 45
Joined: Mon Jul 13, 2020 2:06 pm

Re: PoohBear's Goodie Bag Bundle Change Control

Post by PoohBear »

Store and Forward. Build #43-44, Fixed timing issues.

FlipFlop Switcher. Build #12 Fixed timing issues.
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PoohBear
Posts: 45
Joined: Mon Jul 13, 2020 2:06 pm

Re: PoohBear's Goodie Bag Bundle Change Control

Post by PoohBear »

InRange and First Contact have been updated.

First contact. Build #23,#24,#25: Bug fix, A couple of notes were out (1st 3 notes and the very last one).

InRange: Build #05: Added a bit of flexibility at C-2. (If you had a Range from C-2 to xyz (xyz being less than C-1) and you hit a C key, C-2 was not being picked up and you would be moved to xyz).
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PoohBear
Posts: 45
Joined: Mon Jul 13, 2020 2:06 pm

Re: PoohBear's Goodie Bag Bundle Change Control

Post by PoohBear »

Updated list to include.

Spanner
Blackbox Area C
Midi All notes off
Midi note on-off checker
Jazzy Jukebox
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PoohBear
Posts: 45
Joined: Mon Jul 13, 2020 2:06 pm

Re: PoohBear's Goodie Bag Bundle Change Control

Post by PoohBear »

Flip Flop Counter:
Build #18/19 Updated threshold input so when a value below 0.0078740157480315v it now defaults to 1, before it kept it's last value.
Build #17 Optimized code.

Jazzy Jukebox:
Build #33 Cosmetic change only
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PoohBear
Posts: 45
Joined: Mon Jul 13, 2020 2:06 pm

Re: PoohBear's Goodie Bag Bundle Change Control

Post by PoohBear »

Updates to
First Contact
Store and Forward
Transer
Flip Flop Counter
Spacer 0.6 (Fan)
InRange
Jazzy Jukebox
InRanRand

https://youtu.be/N7F18qmWGsA
User avatar
PoohBear
Posts: 45
Joined: Mon Jul 13, 2020 2:06 pm

Re: PoohBear's Goodie Bag Bundle Change Control

Post by PoohBear »

updates to Store & Forward

>Build #58 added 2 new options both based around the input ports, "Auto" and "In".
>
>Build #57 bug fix: When only in Live mode, using the "Then" option with Swing is set and the buffer is emptied on an odd step, the timing can go off.
>
>Build #56 Label name change "One Shot" is now called "Live"
>New Option "Play Once", this will play through the buffer to the end and then stop, you can replay by selecting Restart or On
>
>Build #52/55 Updated One Shot mode, before once you hit max limit that was it, now it round robins as CV data is removed from the Queue.
> Updated output cabling Logic, if you just add a "Gate" out without any other data added, the device acts like a clock.
> Removed options "Advance" and "Replace Mode"
>
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