JackOats wrote: ↑Tue Apr 07, 2020 1:09 pm
I expected the 1st 4 beat phrase to play twice, followed by 2 silent 'phrases', then a switch over to the 2nd Sequencer & ditto.
Ok, I've tried to replicate what I think you are trying to accomplish. Here's what I came up with:

- 2x4 beats phrase then 2x4 beats silence.jpg (536.15 KiB) Viewed 7827 times
What I have basically done is I've routed the Start signal from TempoClock to the start and stop inputs of the sequencers like so:
TempoClock.START -> 1x8Switch.IN + 1x8Switch.RESET + ClockDivider.RESET1
1x8Switch.1 -> Seq1.START + Seq2.STOP
1x8Switch.2 -> Seq1.STOP + Seq2.STOP
1x8Switch.3 -> Seq1.STOP + Seq2.START
1x8Switch.4 -> Seq1.STOP + Seq2.STOP
Also:
TempoClock.STOP -> Seq1.STOP + Seq2.STOP
TempoClock.CLK -> ClockDivider.IN1
ClockDivider.OUT1 -> 1x8Switch.STEPTRIGGER
On my first attempt I also had TempoClock.CLK connected to the external clock inputs of the sequencers, which seemed like a logical thing to do. But then I could alwas hear the first note of each sequencer at the end of the 2x4-beat-cycle, which was anoying

I found that the cause of this was a 1 sample delay caused by the 1x8Switch (which every module in a signal chain introduces). That is why I've inserted a Gain Module and connected ClockDivider.OUT2 to Gain.INPUT and Gain.OUTPUT to Seq1.EXTCLK and Seq2.EXTCLK and voila, everything worked out fine. For all this to work you will have to set ClockDivider.DIVIDEBY1 to 8, ClockDivider.DIVIDEBY2 to 1 and enable ClockDivider.INPUTLINK.