New to Modular - Breaking down Module Design
Posted: Tue Sep 24, 2019 7:40 am
Hi folks, I'm new to all this, I come in mainly from an amateur composer rather than sound designer point of view. But I'm very keen to learn, and have acquainted myself with the basics of modular synthesis.
It's slow-going, but I've used the help to learn about the various modules, and also have been deconstructing presets, using a UML diagramming tool called PlantUML - I think this visual representation of modules (boxes with arrows) would be useful, as the cabinet racks do tend to get rather cluttered (but hey, it's emulating modular synthesisers of old I guess).
For example, I've deconstructed the 'Bottle' patch to discover it's three constituent sounds (I think).
Any hints and tips on how to learn more about formulating different sounds would be most welcome! And I'm a Java developer, so I guess one day I'd want to dabble in creating my own module. Looking forward to it!
It's slow-going, but I've used the help to learn about the various modules, and also have been deconstructing presets, using a UML diagramming tool called PlantUML - I think this visual representation of modules (boxes with arrows) would be useful, as the cabinet racks do tend to get rather cluttered (but hey, it's emulating modular synthesisers of old I guess).
For example, I've deconstructed the 'Bottle' patch to discover it's three constituent sounds (I think).
Any hints and tips on how to learn more about formulating different sounds would be most welcome! And I'm a Java developer, so I guess one day I'd want to dabble in creating my own module. Looking forward to it!