New bundle release: Beats2Pitch Bundle

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honki-bobo
Posts: 305
Joined: Sat Nov 09, 2019 1:18 pm

New bundle release: Beats2Pitch Bundle

Post by honki-bobo »

Hey everyone,

the all new Beats2Pitch Bundle is released, containing 6 modules:
Beats2Pitch Bundle.png
Beats2Pitch Bundle.png (252.47 KiB) Viewed 3071 times

Playback Control (PBC)

Buttons with trigger and gate output

Playback Control (PBC) features 4 buttons. Two of them are mutually exclusive toggle buttons (stop and start) and the other two are regular push buttons. All of them are equipped with a trigger output that fires on button down and a gate output that goes high while the button is active. Very useful for controlling multiple sequencer modules at once.


Beats2Pitch

Tempo-sync oscillators and LFOs

Beats2Pitch lets you run oscillators at a given tempo and note length by outputting the respective pitch CV. The tempo can be set in BPM (12.0 -300.0) or in Hz (0.2 - 5.0) or it can be retrieved from the host application.

What counts as a beat is set by the toggle buttons surrounding the output field. Available divisions are 1/32nd, 1/16th, 1/8th, quarter, half, full bar, 2 bars and 4 bars, each as whole, dotted and triplet.


Pitch Swing

Generate triggers with a swing

Pitch Swing is basically a clock generator that outputs a trigger signal every time a cycle of the given PITCH CV starts. It can add a swing to the clock signal, where the SWING amount determines the length of the first cycle relative to the second cycle. Both triggers have their own output jacks as well as the adapted pitch CV.

A high signal state at the RESET input (greater or equal 2.5 V) resets the swing cycle.


Trigger Gate Converter (TGC)

Convert Triggers to Gates and Gates to Triggers

Trigger Gate Converter (TGC) is actually two modules in one:

The part above the monkey converts gate signals to triggers with dedicated outputs for the rising and the falling edge of the gate.

The part below the monkey converts trigger signals to gates, where the timing of the gate output signal is determined by the TIME parameter. If TIME is set to 0.0 ms the trigger changes the state of the gate, i.e. if the gate output is low an incoming trigger will change it to high and if the gate output is high an incoming trigger will change it to low (see first diagram image). If TIME is greater than 0.0 ms a trigger will open the gate for the set amount of time (see second diagram image). If a new trigger occurs before the gate has been closed, it will stay open and the timer will start again from zero (see third diagram image).

TIME can also be controlled by pitch CV following the 1 V/octave rule. The gate will be opened for the duration of a single cycle at the corresponding pitch, where a 1/16th note at 120 BPM equals about -3.03135971V. This allows for tempo-synced gating.

An input signal is considered high if it is greater than or equal to 2.5 V and considered low if it is less than 2.5 V.


Dual Switch

Switch Signals with a Gate

Dual Switch offers two independent signal switches that can be controlled by the built-in toggle button or by gate CV. When the signal at the GATE input is high (greater or equal 2.5 V) or the toggle button below the GATE input is active, the signal at IN is passed through to OUT, otherwise the output is 0 V.

A green LED above the output jack indicates whether the signal is passed through or not.


Multi Switch

Switch 8 signals with a single gate

Multi Switch lets you switch up to 8 different signals with a single toggle button or gate CV. When the signal at the GATE input is high (greater or equal 2.5 V) or the toggle button next to the GATE input is active, the signals at the INPUTS are passed through to the appropriate OUTPUTS, otherwise the output is 0 V. The signal at the upper left input is passed to the upper left output, the upper right input to the upper right output and so on.

A green LED in the center of the output jack area indicates whether the signals are passed through or not.
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Monkey Business Audio
Modules - Music - Twitter - YouTube
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honki-bobo
Posts: 305
Joined: Sat Nov 09, 2019 1:18 pm

Re: New bundle release: Beats2Pitch Bundle

Post by honki-bobo »

Beats2Pitch Bundle demo performance featuring Cherry Audio's awesome MS-20 modules:

https://www.youtube.com/watch?v=nWoG9T0lBPo

The patch also features some drum modules by Misfit Audio.
The Super Oscillator module is used as an envelope generator for the synth sounds.
All melodies are randomly generated.

Maschine Mikro is used in MIDI controller mode.

Find more Monkey Business Audio modules and bundles in the Cherry Audio store.


Here is the patch used in the video
MS-20 Bass and Melody.jpg
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Monkey Business Audio
Modules - Music - Twitter - YouTube
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honki-bobo
Posts: 305
Joined: Sat Nov 09, 2019 1:18 pm

Re: New bundle release: Beats2Pitch Bundle

Post by honki-bobo »

Using Beats2Pitch Bundle to generate pseudo-random melodies with gates:

https://www.youtube.com/watch?v=BGVnTaKyDgY

By using a few tempo-synced gates, a mixer and a quantizer you can generate "pseudo-random" repeating melodies. Each gate functions as an "interval" and the level of the gate signal determines the interval size. The master output of the mixer (or the input amount of the quantizer) set the overall range of the melody. Different boolean logic gates control the gate signal for the melody. Lots of possibilities and a lot of fun to play with.

Find more Monkey Business Audio modules and bundles in the Cherry Audio Store.

Here is the patch used in the video
Beats2Pitch Bundle - Pseudo-random melody.jpg
Beats2Pitch Bundle - Pseudo-random melody.jpg (750.44 KiB) Viewed 2838 times
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Monkey Business Audio
Modules - Music - Twitter - YouTube
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