Search found 148 matches
- Sun Feb 24, 2019 4:15 pm
- Forum: Module Designer
- Topic: Including presets with a module/bundle
- Replies: 3
- Views: 2828
Including presets with a module/bundle
Is there an easy way to include presets (which I am using to provide some hints/tips on the use of modules) with a module or, specifically in my case, a bundle? It would be really useful to be able to automatically add these in a specific manufacturers category to the existing presets, and to mainta...
- Sun Feb 24, 2019 3:45 pm
- Forum: Preset Exchange
- Topic: Tutorial/Examples Presets for Andrew Macaulay's module collections
- Replies: 4
- Views: 5642
Tutorial/Examples Presets for Andrew Macaulay's module collections
Following a request for some tutorials/examples on how the various modules in my collections can be used, and what they can be used for, I have put together some simple (and not musically great) example presets with notes included (using "blank" modules). I intend to expand this over time,...
- Sun Feb 24, 2019 3:28 pm
- Forum: Cherry Audio Store
- Topic: Bug on payment screen (when used with Edge)
- Replies: 6
- Views: 5365
Bug on payment screen (when used with Edge)
There seems to be a bug on the payment screen (at least for Microsoft Edge users) following the change of payment processor.
- Sun Feb 24, 2019 3:20 pm
- Forum: Cherry Audio Store
- Topic: VCF-20 Filter labelled as "Utility"
- Replies: 1
- Views: 2980
Re: VCF-20 Filter labelled as "Utility"
Agree that this is somewhat confusing!
- Sun Feb 24, 2019 1:39 pm
- Forum: Module Designer
- Topic: Bug with Skin Editor?
- Replies: 2
- Views: 2229
Bug with Skin Editor?
Trying to create some coloured 25px round audio jacks based on recolouring the SVGs of the existing ones, but everything I've done just comes back with a standard sized round audio jack. Is there something I'm missing or is there a bug (or lack of feature) in the Skin Editor?
- Fri Feb 22, 2019 5:23 pm
- Forum: Module Designer
- Topic: Debugging issues that happen when presets loaded
- Replies: 3
- Views: 2825
Debugging issues that happen when presets loaded
I have a module that exhibits some off behaviour when reloaded/loaded with a preset which is proving difficult to locate. Everything works perfectly in the debugger, and when initialised in a new preset/removed and dropped back into the preset also works fine, but has a minor issue of not correctly ...
- Tue Feb 19, 2019 7:58 am
- Forum: Module Designer
- Topic: Calculating BPM/Sync rate from a gate/trigger input
- Replies: 5
- Views: 3739
Re: Calculating BPM/Sync rate from a gate/trigger input
Just reread that explanation - brilliant --- that simple!
Makes a lot of sense.
I (rather stupidly) had not realised that ProcessSample() was going to be such an accurate "time source" in this way!
Makes a lot of sense.
I (rather stupidly) had not realised that ProcessSample() was going to be such an accurate "time source" in this way!
- Mon Feb 18, 2019 9:51 pm
- Forum: Module Designer
- Topic: Calculating BPM/Sync rate from a gate/trigger input
- Replies: 5
- Views: 3739
Re: Calculating BPM/Sync rate from a gate/trigger input
Brilliant. Thanks for that. Will try this tomorrow. Simple when you know how
- Mon Feb 18, 2019 9:27 pm
- Forum: Module Designer
- Topic: Calculating BPM/Sync rate from a gate/trigger input
- Replies: 5
- Views: 3739
Re: Calculating BPM/Sync rate from a gate/trigger input
Thanks Dan, that makes complete sense.... but how do you work out how many samples apart the two trigger pulses are? I've looked in the library and also at the objects visible in the debug window but can't see anything that would provide this.
- Sun Feb 17, 2019 3:09 pm
- Forum: Module Designer
- Topic: Creating classes that can reference GUI items
- Replies: 2
- Views: 2246
Re: Creating classes that can reference GUI items
Thanks - I think I know what I was doing wrong (at least to a point) and will try the...
VoltageAudioJack jack = jackVariableNameInGUI;
jack.GetValue();
Not sure whether this will allow me to pass the name of the jack to a new class, but will have a go next week!
VoltageAudioJack jack = jackVariableNameInGUI;
jack.GetValue();
Not sure whether this will allow me to pass the name of the jack to a new class, but will have a go next week!