Search found 115 matches

by AndyMac
Sun Feb 24, 2019 3:20 pm
Forum: Cherry Audio Store
Topic: VCF-20 Filter labelled as "Utility"
Replies: 1
Views: 1135

Re: VCF-20 Filter labelled as "Utility"

Agree that this is somewhat confusing!
by AndyMac
Sun Feb 24, 2019 1:39 pm
Forum: Module Designer
Topic: Bug with Skin Editor?
Replies: 2
Views: 363

Bug with Skin Editor?

Trying to create some coloured 25px round audio jacks based on recolouring the SVGs of the existing ones, but everything I've done just comes back with a standard sized round audio jack. Is there something I'm missing or is there a bug (or lack of feature) in the Skin Editor?
by AndyMac
Fri Feb 22, 2019 5:23 pm
Forum: Module Designer
Topic: Debugging issues that happen when presets loaded
Replies: 3
Views: 423

Debugging issues that happen when presets loaded

I have a module that exhibits some off behaviour when reloaded/loaded with a preset which is proving difficult to locate. Everything works perfectly in the debugger, and when initialised in a new preset/removed and dropped back into the preset also works fine, but has a minor issue of not correctly ...
by AndyMac
Tue Feb 19, 2019 7:58 am
Forum: Module Designer
Topic: Calculating BPM/Sync rate from a gate/trigger input
Replies: 5
Views: 553

Re: Calculating BPM/Sync rate from a gate/trigger input

Just reread that explanation - brilliant --- that simple!

Makes a lot of sense.

I (rather stupidly) had not realised that ProcessSample() was going to be such an accurate "time source" in this way!

:lol:
by AndyMac
Mon Feb 18, 2019 9:51 pm
Forum: Module Designer
Topic: Calculating BPM/Sync rate from a gate/trigger input
Replies: 5
Views: 553

Re: Calculating BPM/Sync rate from a gate/trigger input

Brilliant. Thanks for that. Will try this tomorrow. Simple when you know how :-)
by AndyMac
Mon Feb 18, 2019 9:27 pm
Forum: Module Designer
Topic: Calculating BPM/Sync rate from a gate/trigger input
Replies: 5
Views: 553

Re: Calculating BPM/Sync rate from a gate/trigger input

Thanks Dan, that makes complete sense.... but how do you work out how many samples apart the two trigger pulses are? I've looked in the library and also at the objects visible in the debug window but can't see anything that would provide this.
by AndyMac
Sun Feb 17, 2019 3:09 pm
Forum: Module Designer
Topic: Creating classes that can reference GUI items
Replies: 2
Views: 363

Re: Creating classes that can reference GUI items

Thanks - I think I know what I was doing wrong (at least to a point) and will try the...

VoltageAudioJack jack = jackVariableNameInGUI;
jack.GetValue();

Not sure whether this will allow me to pass the name of the jack to a new class, but will have a go next week!
by AndyMac
Sun Feb 17, 2019 3:06 pm
Forum: Module Designer
Topic: Problems with GUI Update Timer
Replies: 2
Views: 385

Re: Problems with GUI Update Timer

I'll have a look at this next week to see if I can get more on what is causing it. Thanks
by AndyMac
Sun Feb 17, 2019 10:03 am
Forum: Module Designer
Topic: Simulate a clock signal / printing values
Replies: 7
Views: 738

Re: Simulate a clock signal / printing values

I've been doing the text box thing quite a lot recently. The log options looks quite nice - does this get optimised out for the published versions? But think having watch variables and break of variable change in the debugger would make the experience much better.
by AndyMac
Sun Feb 17, 2019 9:58 am
Forum: Module Designer
Topic: Creating classes that can reference GUI items
Replies: 2
Views: 363

Creating classes that can reference GUI items

Maybe my lack of detailed understanding of Java coding, or the lack of detailed development documentation, but now I have a way to calculate the BPM from a gate reasonably accurately/reliably (although far from perfect), I was thinking about making it into a class that I can generalise and use acros...