Search found 108 matches

by AndyMac
Sun Feb 24, 2019 4:15 pm
Forum: Module Designer
Topic: Including presets with a module/bundle
Replies: 3
Views: 292

Including presets with a module/bundle

Is there an easy way to include presets (which I am using to provide some hints/tips on the use of modules) with a module or, specifically in my case, a bundle? It would be really useful to be able to automatically add these in a specific manufacturers category to the existing presets, and to mainta...
by AndyMac
Sun Feb 24, 2019 3:45 pm
Forum: Preset Exchange
Topic: Tutorial/Examples Presets for Andrew Macaulay's module collections
Replies: 4
Views: 1350

Tutorial/Examples Presets for Andrew Macaulay's module collections

Following a request for some tutorials/examples on how the various modules in my collections can be used, and what they can be used for, I have put together some simple (and not musically great) example presets with notes included (using "blank" modules). I intend to expand this over time, or when r...
by AndyMac
Sun Feb 24, 2019 3:28 pm
Forum: Cherry Audio Store
Topic: Bug on payment screen (when used with Edge)
Replies: 6
Views: 1317

Bug on payment screen (when used with Edge)

There seems to be a bug on the payment screen (at least for Microsoft Edge users) following the change of payment processor.
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{85660195-92D9-456E-B33D-ED78B750140A}.png.jpg (74.05 KiB) Viewed 1317 times
by AndyMac
Sun Feb 24, 2019 3:20 pm
Forum: Cherry Audio Store
Topic: VCF-20 Filter labelled as "Utility"
Replies: 1
Views: 1024

Re: VCF-20 Filter labelled as "Utility"

Agree that this is somewhat confusing!
by AndyMac
Sun Feb 24, 2019 1:39 pm
Forum: Module Designer
Topic: Bug with Skin Editor?
Replies: 2
Views: 273

Bug with Skin Editor?

Trying to create some coloured 25px round audio jacks based on recolouring the SVGs of the existing ones, but everything I've done just comes back with a standard sized round audio jack. Is there something I'm missing or is there a bug (or lack of feature) in the Skin Editor?
by AndyMac
Fri Feb 22, 2019 5:23 pm
Forum: Module Designer
Topic: Debugging issues that happen when presets loaded
Replies: 3
Views: 304

Debugging issues that happen when presets loaded

I have a module that exhibits some off behaviour when reloaded/loaded with a preset which is proving difficult to locate. Everything works perfectly in the debugger, and when initialised in a new preset/removed and dropped back into the preset also works fine, but has a minor issue of not correctly ...
by AndyMac
Tue Feb 19, 2019 7:58 am
Forum: Module Designer
Topic: Calculating BPM/Sync rate from a gate/trigger input
Replies: 5
Views: 390

Re: Calculating BPM/Sync rate from a gate/trigger input

Just reread that explanation - brilliant --- that simple!

Makes a lot of sense.

I (rather stupidly) had not realised that ProcessSample() was going to be such an accurate "time source" in this way!

:lol:
by AndyMac
Mon Feb 18, 2019 9:51 pm
Forum: Module Designer
Topic: Calculating BPM/Sync rate from a gate/trigger input
Replies: 5
Views: 390

Re: Calculating BPM/Sync rate from a gate/trigger input

Brilliant. Thanks for that. Will try this tomorrow. Simple when you know how :-)
by AndyMac
Mon Feb 18, 2019 9:27 pm
Forum: Module Designer
Topic: Calculating BPM/Sync rate from a gate/trigger input
Replies: 5
Views: 390

Re: Calculating BPM/Sync rate from a gate/trigger input

Thanks Dan, that makes complete sense.... but how do you work out how many samples apart the two trigger pulses are? I've looked in the library and also at the objects visible in the debug window but can't see anything that would provide this.
by AndyMac
Sun Feb 17, 2019 3:09 pm
Forum: Module Designer
Topic: Creating classes that can reference GUI items
Replies: 2
Views: 270

Re: Creating classes that can reference GUI items

Thanks - I think I know what I was doing wrong (at least to a point) and will try the...

VoltageAudioJack jack = jackVariableNameInGUI;
jack.GetValue();

Not sure whether this will allow me to pass the name of the jack to a new class, but will have a go next week!